diff mbox series

[bug#59851] Add Moonlight

Message ID m_E7NdSsSdVPdQnIJ0A8fmwr7jmZ7RBn2qrDdCMW_P1FkzdxTLayYwf5gSYStidtqPw4MJolQi3BUc6qaUmX2xlpHSvJaQYb8t8oNs1d8es=@protonmail.com
State New
Headers show
Series [bug#59851] Add Moonlight | expand

Commit Message

phodina Dec. 6, 2022, 3:17 a.m. UTC
Hello,

these patches add support for game streaming solution for Nvidia GameStream protocol. The client is open source. However, the games and the server is a non-libre application.

----
Petr

Comments

Maxim Cournoyer Jan. 16, 2023, 3:03 p.m. UTC | #1
Hello,

phodina <phodina@protonmail.com> writes:

> Hello,
>
> these patches add support for game streaming solution for Nvidia GameStream protocol. The client is open source. However, the games and the server is a non-libre application.
>
> ----
> Petr
> From 3591443080ca8ae4fa775e6ea697f5e1b999a39b Mon Sep 17 00:00:00 2001
> From: Petr Hodina <phodina@protonmail.com>
> Date: Sat, 3 Dec 2022 10:32:43 +0100
> Subject: [PATCH 2/6] gnu: Add enet-moonlight.
>
> * gnu/packages/networking.scm (enet-moonlight): New variable.
>
> diff --git a/gnu/packages/networking.scm b/gnu/packages/networking.scm
> index f5276e330e..27f67c01bf 100644
> --- a/gnu/packages/networking.scm
> +++ b/gnu/packages/networking.scm
> @@ -2591,6 +2591,43 @@ (define-public enet
>      (home-page "http://enet.bespin.org")
>      (license license:expat)))
>  
> +(define-public enet-moonlight
> +  (let ((commit "4cde9cc3dcc5c30775a80da1de87f39f98672a31")
> +        (revision "1"))
> +(package
> +  (inherit enet)
> +  (name "enet")
> +  (version commit)
> +  (source (origin
> +            (method git-fetch)
> +            (uri (git-reference
> +             (url "https://github.com/cgutman/enet")
> +             (commit version)))
> +            (file-name (git-file-name name version))
> +            (sha256
> +             (base32
> +              "07sr32jy989ja23fwg8bvrq2slgm7bhfw6v3xq7yczbw86c1dndv"))))
> +    (build-system cmake-build-system)
> +       (arguments
> +       '(#:tests? #f
> +         #:phases
> +         (modify-phases %standard-phases
> +          (add-after 'unpack 'build-share-lib
> +          (lambda* _
> +          (substitute* "CMakeLists.txt"
> +          (("STATIC") "SHARED"))))

Perhaps having -DBUILD_SHARED_LIBS=ON in #:configure-flags would be
enough.

> +          (replace 'install
> +           (lambda* (#:key outputs source #:allow-other-keys)
> +               (let* ((out (assoc-ref outputs "out"))
> +                      (include (string-append out "/include"))
> +                      (lib (string-append out "/lib")))
> +               (mkdir-p include)
> +               (mkdir-p lib)
> +               (copy-recursively (string-append source "/include") include)
> +               (install-file "libenet.so" lib)))))))

It'd be preferable to use gexps and associated variables.

> +    (native-inputs
> +     (list pkg-config)))))
> +

Otherwise LGTM.
Maxim Cournoyer Jan. 16, 2023, 3:04 p.m. UTC | #2
Hello,

phodina <phodina@protonmail.com> writes:

> Hello,
>
> these patches add support for game streaming solution for Nvidia GameStream protocol. The client is open source. However, the games and the server is a non-libre application.
>
> ----
> Petr
>
>
> From 038069c5a4b7034ac2a33b822a84744419ecb3c6 Mon Sep 17 00:00:00 2001
> From: Petr Hodina <phodina@protonmail.com>
> Date: Sat, 3 Dec 2022 10:30:01 +0100
> Subject: [PATCH 1/6] gnu: Add qmdnsengine.
>
> * gnu/packages/qt.scm (qmdnsengine): New variable.
>
> diff --git a/gnu/packages/qt.scm b/gnu/packages/qt.scm
> index 0f5e1c3530..c095eae871 100644
> --- a/gnu/packages/qt.scm
> +++ b/gnu/packages/qt.scm
> @@ -123,6 +123,31 @@ (define-module (gnu packages qt)
>    #:use-module (gnu packages xml)
>    #:use-module (srfi srfi-1))
>  
> +(define-public qmdnsengine
> +  (let ((commit "b7a5a9f225d5e14b39f9fd1f905c4f505cf2ee99")
> +        (revision "1"))

Please mention why we use a commit, e.g. ";; No release or tags.  Use
the latest commit".

> +    (package
> +      (name "qmdnsengine")
> +      (version commit)
> +      (source (origin
> +                (method git-fetch)
> +                (uri (git-reference
> +                      (url "https://github.com/cgutman/qmdnsengine")
> +                      (commit version)))
> +                (file-name (git-file-name name version))
> +                (sha256
> +                 (base32
> +                  "1f5v5n9w4aszcdjxmw81cwmd26ssywvfiyr8x0vbyamp4kqd8mww"))))
> +      (build-system cmake-build-system)
> +      (arguments
> +       '(#:configure-flags (list "-DBUILD_TESTS=ON")))
> +      (inputs (list qtbase-5))
> +      (synopsis "Multicast DNS library for Qt application")
> +      (description "This package provides multicast DNS library for Qt
> +  applications.")
> +      (home-page "https://github.com/moonlight-stream/moonlight-common-c")
> +      (license license:expat))))

Apart from the above, LGTM.
Maxim Cournoyer Jan. 16, 2023, 3:59 p.m. UTC | #3
Hi,

phodina <phodina@protonmail.com> writes:

> Hello,
>
> these patches add support for game streaming solution for Nvidia GameStream protocol. The client is open source. However, the games and the server is a non-libre application.
>
> ----
> Petr
>
>
>
>
> From 2034d229893bd6b96e66c588f235da36efc025b9 Mon Sep 17 00:00:00 2001
> From: Petr Hodina <phodina@protonmail.com>
> Date: Sat, 3 Dec 2022 10:34:03 +0100
> Subject: [PATCH 3/6] gnu: Add h264bitstream.
>
> * gnu/packages/video.scm (h264bitstream): New variable.

[...]

> +      (build-system gnu-build-system)
> +      (arguments
> +       (list #:tests? #f ;no test suite
> +             #:phases #~(modify-phases %standard-phases
> +                          (add-after 'install 'fix-include-bs-h
> +                            (lambda* _

Replace lambda* with lambda.

> +                              (display "")

Remove this extraneous display call.

> +                              (symlink (string-append #$output
> +                                        "/include/h264bitstream/bs.h")
> +                                       (string-append #$output "/include/bs.h")))))))
> +      (native-inputs (list autoconf automake libtool pkg-config))
> +      (inputs (list ffmpeg))
> +      (synopsis "Library to read and write H.264 video bitstreams")
> +      (description
> +       "This package provides the code GameStream code shared between @code{Moonlight} clients.")

There's a typo above, with 'code' repeated twice.  Since Moonlight is a
proper noun, I'd leave out the @code decorator for it.

Otherwise, LGTM.
Maxim Cournoyer Jan. 16, 2023, 4:05 p.m. UTC | #4
Hello,

phodina <phodina@protonmail.com> writes:

> Hello,
>
> these patches add support for game streaming solution for Nvidia GameStream protocol. The client is open source. However, the games and the server is a non-libre application.
>
> ----
> Petr
>
> From 413514efa6d87236d6f3e26166ac82fc3a85a9dd Mon Sep 17 00:00:00 2001
> From: Petr Hodina <phodina@protonmail.com>
> Date: Sat, 3 Dec 2022 10:35:36 +0100
> Subject: [PATCH 4/6] gnu: Add moonlight-common.
>
> * gnu/packages/games.scm (moonlight-common): New variable.
>
> diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
> index 9d79efbe94..131784bc2a 100644
> --- a/gnu/packages/games.scm
> +++ b/gnu/packages/games.scm
> @@ -5857,6 +5857,50 @@ (define-public bambam
>  colors, pictures, and sounds.")
>      (license license:gpl3+)))
>  
> +(define-public moonlight-common
> +  (let ((commit "8c55c086d596607041e4394fb62a1bc800b7f37c")
> +        (revision "1"))
> +    (package
> +      (name "moonlight-common")
> +      (version commit)
> +      (source (origin
> +                (method git-fetch)
> +                (uri (git-reference
> +                      (url
> +                       "https://github.com/moonlight-stream/moonlight-common-c")
> +                      (commit version)))
> +                (file-name (git-file-name name version))
> +                (sha256
> +                 (base32
> +                  "0pqm0a2p2sqvazv5gak6gl7d405kaaq6r13l7yhycm0myayqavrp"))))
> +      (build-system cmake-build-system)
> +      (arguments
> +       `(#:tests? #f
> +         #:phases (modify-phases %standard-phases
> +                    (add-after 'unpack 'use-enet-pkg

Perhaps name the phase 'use-system-enet-package' or
'unbundle-enet-moonlight'.

> +                      (lambda _
> +                        (substitute* "CMakeLists.txt"
> +                          (("add_subdirectory\\(enet\\)")
> +                           ""))))
> +                    (replace 'install
> +                      (lambda* (#:key outputs source #:allow-other-keys)
> +                        (let* ((out (assoc-ref outputs "out"))
> +                               (include (string-append out "/include"))
> +                               (lib (string-append out "/lib")))
> +                          (mkdir-p include)
> +                          (mkdir-p lib)
> +                          (install-file (string-append source
> +                                                       "/src/Limelight.h")
> +                                        include)
> +                          (install-file "libmoonlight-common-c.so" lib)))))))

It seems their build system is broken if it doesn't install these, and
thus should be reported upstream (with a comment linking to it here).

> +      (native-inputs (list pkg-config))
> +      (inputs (list qtbase-5 openssl enet-moonlight))

Please sort inputs :-).

> +      (synopsis "Core implementation of Nvidia's GameStream protocol")

I'd use "GameStream protocol core implementation"

> +      (description
> +       "This package provides the code GameStream code shared between @code{Moonlight} clients.")j

Provides the "core".

> +      (home-page "https://github.com/moonlight-stream/moonlight-common-c")
> +      (license license:gpl3))))

The license should be gpl3+, as the LICENSE text contains the original
"or any later version" and there doesn't seem to be source headers
contradicting that.
Maxim Cournoyer Jan. 16, 2023, 4:11 p.m. UTC | #5
Hi again,

phodina <phodina@protonmail.com> writes:

> Hello,
>
> these patches add support for game streaming solution for Nvidia GameStream protocol. The client is open source. However, the games and the server is a non-libre application.
>
> ----
> Petr
>
>
>
> From 6f6e1a55787059f520428287fba474fe72c4a86b Mon Sep 17 00:00:00 2001
> From: Petr Hodina <phodina@protonmail.com>
> Date: Sat, 3 Dec 2022 10:36:38 +0100
> Subject: [PATCH 6/6] gnu: Add moonlight.
>
> * gnu/packages/games.scm (moonlight): New variable.
>
> diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
> index 131784bc2a..d3628266ac 100644
> --- a/gnu/packages/games.scm
> +++ b/gnu/packages/games.scm
> @@ -5857,6 +5857,61 @@ (define-public bambam
>  colors, pictures, and sounds.")
>      (license license:gpl3+)))
>  
> +(define-public moonlight
> +  (package
> +    (name "moonlight")

Should that be called moonlight-qt?  Or perhaps it's the flagship
client, and thus 'moonlight' is appropriate, and other clients can have
different names?

> +    (version "3.1.4")
> +    (source (origin
> +              (method git-fetch)
> +              (uri (git-reference
> +                    (url "https://github.com/moonlight-stream/moonlight-qt")
> +                    (commit (string-append "v" version))))
> +              (file-name (git-file-name name version))
> +              (sha256
> +               (base32
> +                "02y2rbiiawhj1dvgxdaz8k9kpz6zkv20zsk17fbqj8259m3g5xr5"))))
> +    (build-system qt-build-system)
> +    (arguments
> +     (list #:tests? #f

An explanatory comment (;no test suite) ? is required.

> +           #:phases #~(modify-phases %standard-phases
> +                        (replace 'configure
> +                          (lambda* _
> +                            (symlink (string-append #$(this-package-input
> +                                                       "sdl-gamecontrollerdb")
> +                                                    "/gamecontrollerdb.txt")
> +                             "app/SDL_GameControllerDB/gamecontrollerdb.txt")
> +                            (substitute* "moonlight-qt.pro"
> +                              (("moonlight-common-c \\\\")
> +                               "#moonlight-common-c \\")
> +                              (("qmdnsengine \\\\") "#qmdnsengine \\")
> +                              (("app \\\\") "app")
> +                              (("app.depends") "INCLUDEPATH +=")
> +                              (("h264bitstream \\\\") "#h264bitstream \\"))
> +                            (invoke "qmake"
> +                                    (string-append "PREFIX=" #$output)))))))

Please explain what the non-obvious substitutions (commenting stuff) are
for.

> +    (native-inputs (list pkg-config qttools-5))
> +    (inputs (list moonlight-common
> +                  libva
> +                  libvdpau
> +                  openssl
> +                  opus
> +                  qtbase-5
> +                  sdl-gamecontrollerdb
> +                  qtquickcontrols2-5
> +                  qtdeclarative-5
> +                  qtsvg-5
> +                  qmdnsengine
> +                  sdl2
> +                  sdl2-ttf
> +                  h264bitstream
> +                  ffmpeg))

Please sort inputs :-).

> +    (synopsis "GameStream client for PCs")

I'd drop "for PCs", since it doesn't add much.

> +    (description
> +     "Moonlight PC is an open source implementation of NVIDIA's GameStream, as
> +used by the NVIDIA Shield.")
> +    (home-page "https://moonlight-stream.org")
> +    (license license:gpl3)))

That should also be gpl3+.
Maxim Cournoyer Jan. 16, 2023, 4:12 p.m. UTC | #6
Hi,

phodina <phodina@protonmail.com> writes:

[...]

> Subject: [PATCH 3/6] gnu: Add h264bitstream.

[...]

> +      (synopsis "Library to read and write H.264 video bitstreams")
> +      (description
> +       "This package provides the code GameStream code shared between @code{Moonlight} clients.")
> +      (home-page "https://github.com/aizvorski/h264bitstream")
> +      (license license:lgpl2.1))))

I overlooked that in my previous review, but the license of
h264bitstream should be lgpl2.1+.
diff mbox series

Patch

From 21db99543561eb797eab3386ad472186153e7622 Mon Sep 17 00:00:00 2001
From: Petr Hodina <phodina@protonmail.com>
Date: Mon, 5 Dec 2022 16:19:08 +0100
Subject: [PATCH 5/6] gnu: Add sdl-gamecontrollerdb.

* gnu/packages/sdl.scm (sdl-gamecontrollerdb): New variable.

diff --git a/gnu/packages/sdl.scm b/gnu/packages/sdl.scm
index 0c419dfaca..90c04c98d9 100644
--- a/gnu/packages/sdl.scm
+++ b/gnu/packages/sdl.scm
@@ -14,6 +14,7 @@ 
 ;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si>
 ;;; Copyright © 2020 Oleg Pykhalov <go.wigust@gmail.com>
 ;;; Copyright © 2022 Maxim Cournoyer <maxim.cournoyer@gmail.com>
+;;; Copyright © 2022 Petr Hodina <phodina@protonmail.com>
 ;;;
 ;;; This file is part of GNU Guix.
 ;;;
@@ -41,6 +42,7 @@  (define-module (gnu packages sdl)
   #:use-module (guix download)
   #:use-module (guix git-download)
   #:use-module (guix utils)
+  #:use-module (guix build-system copy)
   #:use-module (guix build-system gnu)
   #:use-module (guix build-system trivial)
   #:use-module (gnu packages audio)
@@ -199,6 +201,29 @@  (define-public libmikmod
     (license license:lgpl2.1)
     (home-page "http://mikmod.sourceforge.net/")))
 
+(define-public sdl-gamecontrollerdb
+  (let ((commit "9bd061ec6282cd9f8ee0eff36112d98096183a82")
+        (revision "1"))
+    (package
+      (name "sdl-gamecontrollerdb")
+      (version "")
+      (source (origin
+                (method git-fetch)
+                (uri (git-reference
+                      (url "https://github.com/gabomdq/SDL_GameControllerDB")
+                      (commit commit)))
+                (sha256
+                 (base32
+                  "1dzch3c39n1kq8m5h8fpi7aqqv6k5jqwmlyagsh6fmyzwjviqgji"))))
+      (build-system copy-build-system)
+      (arguments
+       '(#:install-plan '(("gamecontrollerdb.txt" "gamecontrollerdb.txt"))))
+      (synopsis "Database of game controller mappings to be used with SDL2
+	Game Controller")
+      (description "")
+      (home-page "https://github.com/gabomdq/SDL_GameControllerDB")
+      (license license:zlib))))
+
 (define-public sdl-gfx
   (package
     (name "sdl-gfx")
-- 
2.38.1