@@ -2868,14 +2868,22 @@ (define-public raylib
(arguments
(list #:tests? #f ;no test
#:configure-flags
- #~(list "-DBUILD_SHARED_LIBS=ON" )))
- (inputs (list alsa-lib
- libx11
- libxrandr
- libxi
- libxinerama
- libxcursor
- mesa))
+ #~(list "-DBUILD_SHARED_LIBS=ON"
+ "-DUSE_EXTERNAL_GLFW=ON"
+ "-DCMAKE_C_FLAGS=-lpulse")
+ #:phases
+ #~(modify-phases %standard-phases
+ (add-before 'configure 'configure-miniaudio
+ ;; Use PulseAudio as raudio backend.
+ (lambda _
+ (substitute* "src/raudio.c"
+ (("^#include \"external/miniaudio\\.h\"") "
+#define MA_NO_RUNTIME_LINKING
+#define MA_ENABLE_ONLY_SPECIFIC_BACKENDS
+#define MA_ENABLE_PULSEAUDIO
+#include \"external/miniaudio.h\"
+")))))))
+ (inputs (list glfw pulseaudio))
(native-inputs (list pkg-config))
(synopsis "C library for videogame programming")
(description
From: 宋文武 <iyzsong@member.fsf.org> * gnu/packages/game-development.scm (raylib)[inputs]: Use glfw and pluseaudio. [arguments]: Set flags for glfw and pulseaudio. --- gnu/packages/game-development.scm | 24 ++++++++++++++++-------- 1 file changed, 16 insertions(+), 8 deletions(-)