@@ -822,6 +822,69 @@ (define-public vdrift-data
game.")
(license license:gpl3+))))) ;assumed same as Vdrift itself
+(define-public vdrift
+ ;; The latest release is from 2014, and lacks build system and other
+ ;; unreleased improvements; use the latest commit.
+ (let ((commit "c85725b7b861db3f7e579456ec704f0134d46812")
+ (revision "0"))
+ (package
+ (name "vdrift")
+ (version (git-version "2014-10-20" revision commit))
+ (source (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/VDrift/vdrift")
+ (commit commit)))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32
+ "1fndwrjdy1rxnhn8vpw2hv02vgdg3p5qnjmvx679dhwn57cd0773"))))
+ (build-system scons-build-system)
+ (arguments
+ (list
+ #:tests? #f ;no test suite
+ #:scons-flags #~(list (string-append "prefix=" #$output)
+ "release=1"
+ "verbose=1")
+ #:phases
+ #~(modify-phases %standard-phases
+ (add-after 'unpack 'setup-vdrift-data
+ (lambda _
+ ;; The locale data must be made writable, as gettext
+ ;; translation files are generated and written there as part
+ ;; of the installation script.
+ (copy-recursively (search-input-directory
+ %build-inputs
+ "share/games/vdrift/data")
+ "data")
+ (for-each make-file-writable (find-files "data/locale")))))))
+ (native-inputs (list gettext-minimal pkg-config vdrift-data))
+ (inputs (list bullet curl libvorbis mesa sdl2 zlib))
+ (home-page "https://vdrift.net/")
+ (synopsis "Racing simulator")
+ (description "VDrift aims to provide an accurate driving physics
+emulation, based on real world data of the actual vehicles, employing a full
+rigid body simulation and a complex tire model. VDrift features:
+@itemize
+@item Over 45 tracks based on famous real-world tracks
+@item Over 45 cars based on real-world vehicles
+@item Very realistic, simulation-grade driving physics
+@item Mouse/joystick/gamepad/wheel/keyboard support
+@item Fully modeled tracks, scenery and terrain
+@item Several different camera modes
+@item Basic replay system with Skip Forward/Skip Backward
+@item Fully customizable controls
+@item Joystick, mouse and keyboard input filtering
+@item Brake and reverse lights
+@item Driver aids: automatic shifting, traction control, anti-lock braking
+@item Experimental force feedback
+@item Race against up to 3 AI with variable difficultly
+@item Engine and road sounds
+@end itemize
+The recommended input method is a steering wheel with pedals and force
+feedback support.")
+ (license license:gpl3+))))
+
(define-public vitetris
(package
(name "vitetris")