[bug#73287,v4,3/3] gnu: Add trenchbroom.
Commit Message
* gnu/packages/game-development.scm: (trenchbroom): New variable.
Change-Id: I50691b1db2010cd8c2c7f04bdfd80278b9e14aed
---
gnu/packages/game-development.scm | 93 +++++++++++++++++++++++++++++++
1 file changed, 93 insertions(+)
@@ -92,12 +92,14 @@ (define-module (gnu packages game-development)
#:use-module (gnu packages graphviz)
#:use-module (gnu packages gtk)
#:use-module (gnu packages guile)
+ #:use-module (gnu packages haskell-xyz)
#:use-module (gnu packages icu4c)
#:use-module (gnu packages image)
#:use-module (gnu packages linux)
#:use-module (gnu packages llvm)
#:use-module (gnu packages lua)
#:use-module (gnu packages m4)
+ #:use-module (gnu packages maths)
#:use-module (gnu packages mp3)
#:use-module (gnu packages multiprecision)
#:use-module (gnu packages music)
@@ -105,6 +107,7 @@ (define-module (gnu packages game-development)
#:use-module (gnu packages networking)
#:use-module (gnu packages pcre)
#:use-module (gnu packages pkg-config)
+ #:use-module (gnu packages pretty-print)
#:use-module (gnu packages pulseaudio)
#:use-module (gnu packages python)
#:use-module (gnu packages python-build)
@@ -123,6 +126,7 @@ (define-module (gnu packages game-development)
#:use-module (gnu packages texinfo)
#:use-module (gnu packages textutils)
#:use-module (gnu packages tls)
+ #:use-module (gnu packages version-control)
#:use-module (gnu packages video)
#:use-module (gnu packages vulkan)
#:use-module (gnu packages web)
@@ -680,6 +684,95 @@ (define-public tiled
;; under BSD-2.
(license license:gpl2+)))
+(define-public trenchbroom
+ (package
+ (name "trenchbroom")
+ (version "2024.1")
+ (source
+ (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/TrenchBroom/TrenchBroom")
+ (commit (string-append "v" version))))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32 "1xysz7rkjy11wp9sshdqllmlw8qb65f1zlljpw3q22483szwzxnb"))))
+ (build-system cmake-build-system)
+ (arguments
+ (list #:configure-flags
+ #~(list "-DCMAKE_BUILD_TYPE=Release" "-G" "Unix Makefiles"
+ "-DCMAKE_PREFIX_PATH=cmake/packages"
+ (string-append "-DFREEIMAGE_INCLUDE_PATH="
+ #$freeimage "/include")
+ (string-append "-DFREEIMAGE_LIBRARY="
+ #$freeimage "/lib/libfreeimage.so")
+ (string-append "-Dfreetype_INCLUDE_DIR="
+ #$freetype "/include/freetype2")
+ (string-append "-Dfreetype_LIBRARY="
+ #$freetype "/lib/libfreetype.so"))
+ #:phases
+ #~(modify-phases %standard-phases
+ (add-after 'unpack 'fix-build-system
+ (lambda _
+ (substitute* "CMakeLists.txt"
+ (("set\\(CMAKE_TOOLCHAIN_FILE")
+ "#set(CMAKE_TOOLCHAIN_FILE"))
+ (substitute* "app/CMakeLists.txt"
+ (("/usr") #$output))))
+ (add-before 'build 'set-environment-variables
+ (lambda _
+ ;; Set home so fontconfig can write cache.
+ (setenv "HOME" (getenv "TEMP"))
+ ;; Set QT platform for offscreen rendering.
+ (setenv "QT_QPA_PLATFORM" "offscreen")
+ (setenv "XDG_RUNTIME_DIR" (getenv "TEMP"))))
+ (add-after 'install 'wrap-trenchbroom
+ (lambda _
+ (wrap-program (string-append #$output "/bin/trenchbroom")
+ ;; TrenchBroom needs $XDG_DATA_DIRS set to find game
+ ;; configs.
+ `("XDG_DATA_DIRS" ":" prefix
+ (,(string-append #$output "/share")))
+ ;; TrenchBroom also doesn't work well with Wayland backend.
+ '("QT_QPA_PLATFORM" = ("xcb")))))
+ (add-after 'install 'install-desktop-file
+ (lambda _
+ (make-desktop-entry-file
+ (string-append #$output "/share/applications/"
+ #$(package-name this-package) ".desktop")
+ #:name "TrenchBroom"
+ #:comment #$(package-synopsis this-package)
+ #:exec #$name
+ #:icon #$name
+ #:categories '("Development")
+ #:keywords '("quake" "level" "editor")))))
+ #:tests? #f)) ; No tests.
+ (inputs
+ (list assimp
+ bash-minimal
+ catch2
+ fmt
+ freeglut
+ freeimage
+ freetype
+ glew
+ glm
+ glu
+ libxxf86vm
+ mesa
+ miniz
+ qtbase-5
+ qtsvg-5
+ tinyxml2))
+ (native-inputs (list git pandoc python p7zip))
+ (home-page "https://kristianduske.com/trenchbroom/")
+ (synopsis "Cross-platform level editor for Quake-engine based games")
+ (description "TrenchBroom is a cross-platform level editor for
+Quake-engine based games. It supports Quake, Quake 2, Hexen 2, as well as
+other games. TrenchBroom provides many simple and advanced tools to create
+complex and interesting levels.")
+ (license license:gpl3+)))
+
(define-public tsukundere
(package
(name "tsukundere")