Message ID | 20210224111135.28883-1-leo.prikler@student.tugraz.at |
---|---|
State | Superseded |
Headers | show |
Series | [bug#44492,01/52] gnu: Add rust-ruma-identifiers-validation-0.1. | expand |
Context | Check | Description |
---|---|---|
cbaines/submitting builds | success | |
cbaines/comparison | success | View comparision |
cbaines/git branch | success | View Git branch |
cbaines/applying patch | success | View Laminar job |
cbaines/issue | success | View issue |
Hello, Leo Prikler <leo.prikler@student.tugraz.at> writes: > * gnu/packages/crates-io.scm (rust-ruma-identifiers-validation-0.1): New > variable. Thank you! I have a few general comments about the patch set. Nitpicks: some synopses end with a full stop, and most descriptions are not full sentences. If you introduce a new version of an existing package, the old package should inherit from the new one. More generally, I still think intermediate packages should use #:skip-build #t. Building them brings very little information, if any: - A crate failing to build, for various reasons, is still correct as an input to another crate - Even if all intermediate crates have "#:skip-build #t", building the top-level crate locates accurately any missing Cargo input in the dependency graph. Not using #:skip-build, OTOH, costs a lot of resources and time for the CI, for users and developers. Of course, this last remark is not specific to your patch set. I wish we can converge towards common Rust packaging guidelines. Regards,
Hello, Am Mittwoch, den 24.02.2021, 12:46 +0100 schrieb Nicolas Goaziou: > Hello, > > Leo Prikler <leo.prikler@student.tugraz.at> writes: > > > * gnu/packages/crates-io.scm (rust-ruma-identifiers-validation- > > 0.1): New > > variable. > > Thank you! I have a few general comments about the patch set. > > Nitpicks: some synopses end with a full stop, and most descriptions > are > not full sentences. Indeed, for most of them I merely copied the output of `guix import cargo`. I was hoping a reviewer could help me find better synopses and descriptions, as well as cross-check licenses. > If you introduce a new version of an existing package, the old > package > should inherit from the new one. I was afraid this would cause rebuilds for the existing package. Was that fear unfounded? > More generally, I still think intermediate packages should use > #:skip-build #t. Building them brings very little information, if > any: > > - A crate failing to build, for various reasons, is still correct as > an > input to another crate > - Even if all intermediate crates have "#:skip-build #t", building > the > top-level crate locates accurately any missing Cargo input in the > dependency graph. > > Not using #:skip-build, OTOH, costs a lot of resources and time for > the > CI, for users and developers. I personally disagree. The only reason a crate failing to build is a "valid input" to another is because that other crate can decide to completely disregard it, which sounds neither "reliable" nor "efficient" for a programming language, that prides itself as both. I will only skip builds for dead crates, i.e. crates I can reasonably assume to only contain dead code due to their build failures. This does not seem to cost much when building dependant packages, as I've found that in order to actually build the crates I have to explicitly invoke `guix build <crate>`. Of course, there's still the problem of CI. Long-term, I think we should find a way for this efficient programming language to reliably produce reusable build artifacts. Short term, hitting non-leaf packages, that have cargo-build-system anywhere with a priority of negative infinity sounds like a better workaround. I want to be able (as a developer) to explicitly build crates and determine where they fail. > Of course, this last remark is not specific to your patch set. I wish > we > can converge towards common Rust packaging guidelines. I believe we should not cowtow to Rust and Cargo, but instead force them to adhere to our principles; principles of building applications *and* libraries reproducibly without encoding hashes in a huge ass-lock file. Sorry for the off-topic rant. Dealing with Rust for five days straight has been somewhat damaging to my mental health, and to be very clear, that is Rust's fault and not the fault of cargo-build-system. Regards, Leo
Leo Prikler <leo.prikler@student.tugraz.at> writes: > I was afraid this would cause rebuilds for the existing package. Was > that fear unfounded? I don't think it would change anything. It is what we usually do in "crates-io.scm". > I personally disagree. The only reason a crate failing to build is a > "valid input" to another is because that other crate can decide to > completely disregard it, which sounds neither "reliable" nor > "efficient" for a programming language, that prides itself as both. Probably, but the problem at hand is not to fix how Rust builds its crates, but rather optimize Rust packaging. > I will only skip builds for dead crates, i.e. crates I can reasonably > assume to only contain dead code due to their build failures. This > does not seem to cost much when building dependant packages, as I've > found that in order to actually build the crates I have to explicitly > invoke `guix build <crate>`. There's much more work involved. You have to take care of development inputs which increases drastically the number of crates to package. Moreover, you need to try building each of them, which takes time. Not skipping builds makes de facto some packages impossible to package. > Of course, there's still the problem of CI. Long-term, I think we > should find a way for this efficient programming language to reliably > produce reusable build artifacts. Short term, hitting non-leaf > packages, that have cargo-build-system anywhere with a priority of > negative infinity sounds like a better workaround. I want to be able > (as a developer) to explicitly build crates and determine where they > fail. As a packager, you don't need to build the crate to fix any issue arising at a higher level, as I pointed out already. If you're developing the crate, that's another story. But then, you can quickly write your own package definition. I think the real questions about building intermediate crates, from a packager point of view, are: - does that make the packages reproducible? - does that make the packages more secure? - does that make the packages easier to define? From my experience, the answer is "no" to any of these. This is a net loss. > I believe we should not cowtow to Rust and Cargo, but instead force > them to adhere to our principles; principles of building applications > *and* libraries reproducibly without encoding hashes in a huge ass-lock > file. I don't think it is worth focusing of this. We currently do a good job in Rust packaging, really. But it doesn't make much sense to have some packages skipping builds and not some others. What saddens me a bit is that individuals (including me, of course) are currently doing as they see fit, but we haven't so far decided, as a group, how to deal with the question uniformly. I hope we can converge quickly. Regards,
Am Mittwoch, den 24.02.2021, 16:41 +0100 schrieb Nicolas Goaziou: > Leo Prikler <leo.prikler@student.tugraz.at> writes: > > > I was afraid this would cause rebuilds for the existing package. > > Was > > that fear unfounded? > > I don't think it would change anything. It is what we usually do in > "crates-io.scm". Fair enough, I'll do so when I get to it. > > I personally disagree. The only reason a crate failing to build is > > a > > "valid input" to another is because that other crate can decide to > > completely disregard it, which sounds neither "reliable" nor > > "efficient" for a programming language, that prides itself as both. > > Probably, but the problem at hand is not to fix how Rust builds its > crates, but rather optimize Rust packaging. I think those two issues are related, but that's a discussion for guix- devel. So is the rest of this, but I might as well make my case here. > > I will only skip builds for dead crates, i.e. crates I can > > reasonably > > assume to only contain dead code due to their build failures. This > > does not seem to cost much when building dependant packages, as > > I've > > found that in order to actually build the crates I have to > > explicitly > > invoke `guix build <crate>`. > > There's much more work involved. You have to take care of development > inputs which increases drastically the number of crates to package. > Moreover, you need to try building each of them, which takes time. > Not > skipping builds makes de facto some packages impossible to package. We could work developer inputs into the recursive importer, that should not be an issue. Honestly, it is a greater waste of time to recompile every dependency, have the build fail, change some minor thing in the package and recompile everything again. Yes, `guix build -K` helps to an extent, but it doesn't help if I made a typo in my build phase and got a guile backtrace. If cargo inputs worked like normal inputs, they'd be built reliably once and no time would be wasted rebuilding them over and over in any packages using them. > > Of course, there's still the problem of CI. Long-term, I think we > > should find a way for this efficient programming language to > > reliably > > produce reusable build artifacts. Short term, hitting non-leaf > > packages, that have cargo-build-system anywhere with a priority of > > negative infinity sounds like a better workaround. I want to be > > able > > (as a developer) to explicitly build crates and determine where > > they > > fail. > > As a packager, you don't need to build the crate to fix any issue > arising at a higher level, as I pointed out already. If you're > developing the crate, that's another story. But then, you can quickly > write your own package definition. Maybe there'd be an argument if we had --no-skip-build, but I think we're working our way backwards here; trying work around a workaround. > I think the real questions about building intermediate crates, from > a packager point of view, are: > - does that make the packages reproducible? > - does that make the packages more secure? > - does that make the packages easier to define? > > From my experience, the answer is "no" to any of these. This is a net > loss. I don't think there is any influence on the ease of definition, since either one would be handled by the recursive importer. The difficulty for packagers currently would be to manually undo the automatic build skipping done through the importer. As for reproducibility/security, there is yet little to gain, because the leaf crate can simply ignore its inputs and do whatever, but if we built the crates ahead of time, and disallowed the automatic building of dependencies, we would get efficient *and* reproducible Rust packages. Another thing that bugs me as a packager is that cargo inputs don't work for `guix refresh`, so I can't even be sure whether to put my patch to master or core-updates. > > I believe we should not cowtow to Rust and Cargo, but instead force > > them to adhere to our principles; principles of building > > applications > > *and* libraries reproducibly without encoding hashes in a huge ass- > > lock > > file. > > I don't think it is worth focusing of this. We currently do a good > job > in Rust packaging, really. But it doesn't make much sense to have > some > packages skipping builds and not some others. If skipping only some builds is not an option, you are either left with skipping all builds or skipping none, one of which is certainly silly. > What saddens me a bit is that individuals (including me, of course) > are > currently doing as they see fit, but we haven't so far decided, as > a group, how to deal with the question uniformly. I hope we can > converge > quickly. I personally hope that some of the issues resulting from this "wild west" approach to packaging will be alleviated by #46399. Having crates as regular inputs also increases the value of #:skip-build? #f. Regards, Leo
I'll send the revised patches in batches of size 10, so as to not cause too many trouble to mailservers around the world. Leo Prikler (52): gnu: Add rust-ruma-identifiers-validation-0.1. gnu: Add rust-ruma-identifiers-macros-0.17. gnu: Add rust-ruma-identifiers-0.17. gnu: Add rust-entities-1. gnu: Add rust-twoway-0.2. gnu: Add rust-unicode-categories-0.1. gnu: Add rust-comrak-0.7. gnu: Add rust-fragile-1. gnu: rust-either-1: Update to 1.6.1. gnu: Add rust-gspell-sys-0.4. gnu: Add rust-gspell-0.4. gnu: Add rust-muldiv-0.2. gnu: Add rust-gstreamer-sys-0.8. gnu: Add rust-gstreamer-0.15. gnu: Add rust-gstreamer-base-sys-0.8. gnu: Add rust-gstreamer-video-sys-0.8. gnu: Add rust-gstreamer-player-sys-0.8. gnu: Add rust-gstreamer-base-0.15. gnu: Add rust-gstreamer-video-0.15. gnu: Add rust-gstreamer-player-0.15. gnu: Add rust-gstreamer-audio-sys-0.8. gnu: Add rust-gstreamer-pbutils-sys-0.8. gnu: Add rust-gstreamer-pbutils-0.15. gnu: Add rust-markup5ever-rcdom-0.1. gnu: Add rust-ammonia-3. gnu: Add rust-html2pango-0.3. gnu: Add rust-pangocairo-sys-0.11. gnu: Add rust-pangocairo-0.10. gnu: Add rust-letter-avatar-1. gnu: Add rust-libhandy-sys-0.5. gnu: Add rust-libhandy-0.5. gnu: Add rust-loggerv-0.7. gnu: Add rust-lmdb-sys-0.8. gnu: Add rust-lmdb-0.8. gnu: Add rust-mdl-1. gnu: Add rust-aes-soft-0.6. gnu: Add rust-aesni-0.10. gnu: Add rust-aes-0.6. gnu: Add rust-block-modes-0.7. gnu: Add rust-hmac-0.10. gnu: Add rust-hkdf-0.10. gnu: Add rust-dbus-0.2. gnu: Add rust-secret-service-1. gnu: Add rust-atk-sys-0.10. gnu: Add rust-atk-0.9. gnu: Add rust-gtk-sys-0.10. gnu: Add rust-gtk-0.9. gnu: Add rust-sourceview4-sys-0.2. gnu: Add rust-sourceview4-0.2. gnu: Add rust-sourceview4-for-fractal. gnu: Add rust-letter-avatar-for-fractal. gnu: Add fractal. gnu/local.mk | 2 + gnu/packages/crates-gtk.scm | 1527 +++++++++++++++-- gnu/packages/crates-io.scm | 613 ++++++- gnu/packages/gnome.scm | 142 +- ...ractal-switch-from-failure-to-anyhow.patch | 143 ++ .../rust-comrak-0.7-rustsec-2021-0026.patch | 41 + 6 files changed, 2318 insertions(+), 150 deletions(-) create mode 100644 gnu/packages/patches/fractal-switch-from-failure-to-anyhow.patch create mode 100644 gnu/packages/patches/rust-comrak-0.7-rustsec-2021-0026.patch -- 2.30.1
diff --git a/gnu/packages/crates-io.scm b/gnu/packages/crates-io.scm index ac38d1180d..409ddbcfed 100644 --- a/gnu/packages/crates-io.scm +++ b/gnu/packages/crates-io.scm @@ -32655,6 +32655,31 @@ console applications.") (base32 "1v255xqkig5lwnczvm3achydhxx6kf9jcdxdlgzndgpd18bp6x6k")))))) +(define-public rust-ruma-identifiers-validation-0.1 + (package + (name "rust-ruma-identifiers-validation") + (version "0.1.1") + (source + (origin + (method url-fetch) + (uri (crate-uri "ruma-identifiers-validation" version)) + (file-name + (string-append name "-" version ".tar.gz")) + (sha256 + (base32 + "0nv0zqsq5lhybckvfr5wmcp8pipqfs2hjgn9kvn9w33xacfzs4n1")))) + (build-system cargo-build-system) + (arguments + `(#:cargo-inputs + (("rust-serde" ,rust-serde-1) + ("rust-strum" ,rust-strum-0.18)))) + (home-page "https://www.ruma.io/") + (synopsis + "Validation logic for ruma-identifiers and ruma-identifiers-macros") + (description + "Validation logic for ruma-identifiers and ruma-identifiers-macros") + (license license:expat))) + (define-public rust-runtime-0.3 (package (name "rust-runtime")