Message ID | 20211221235548.130808-1-monego@posteo.net |
---|---|
Headers | show |
Series | Add godot-build-system (v2). | expand |
Hello, Vinicius Monego <monego@posteo.net> writes: > This is my second attempt. Updated to the new standards with some > small changes and other proof of concept packages. This looks nice. Thank you. I just have one question: since `name' is more or less the standard value for #:game keyword, per documentation, would it be possible to fill it automatically? Regards,
Em qui, 2021-12-30 às 10:43 +0100, Nicolas Goaziou escreveu: > Hello, > > Vinicius Monego <monego@posteo.net> writes: > > > This is my second attempt. Updated to the new standards with some > > small changes and other proof of concept packages. > > This looks nice. Thank you. > > I just have one question: since `name' is more or less the standard > value for #:game keyword, per documentation, would it be possible to > fill it automatically? > > Regards, It is possible. The problem is that reading `name' in the build system resolves to the package name + version, e.g. (godot-3.4) instead of just the package name which is what I need. If there is a general way to strip the version number or only read the package name without passing it from the definition then it can be done. I just noticed that the #:game keyword is duplicate in godot.scm.
Hello, Vinicius Monego <monego@posteo.net> writes: > This is my second attempt. Updated to the new standards with some > small changes and other proof of concept packages. Now you have commit rights (congratulations!), you may want to commit this patch set! Regards,