Message ID | 20190613125823.5f51ed34@gmail.com |
---|---|
State | Accepted |
Headers | show |
Series | [bug#36182] add freeorion | expand |
Context | Check | Description |
---|---|---|
cbaines/applying patch | fail | Apply failed |
Jesse Gibbons <jgibbons2357@gmail.com> writes: > On Wed, 12 Jun 2019 21:48:52 +0200 > Nicolas Goaziou <mail@nicolasgoaziou.fr> wrote: >> If you use Emacs, there is a template to automatically fill this. > I did not know this. How do I use the template? See "The Perfect Setup" section of the Guix manual, in particular the part about Yasnippet. > I added a comment to explain why I specify the most recent commit. I > also added a note that it should be updated when the next stable > release is available (the maintainers seem to prefer announcing new > releases every September). I will personally update this in > mid-September or October if version 0.4.8.1 or 0.4.9 or 0.5 or 1.0 is > available and no volunteer beats me to it. If you want I can also > request release 0.4.8.1 ASAP so we can specify a release rather than a > commit. I personally prefer to keep the commit and wait three or four > months for the release. Fair enough. Thank you for the explanation. I think we also need a (file-name (git-file-name name version)) in the source. >> > + (home-page >> > + "https://www.freeorion.org/index.php/Main_Page") >> >> I think "https://www.freeorion.org" is enough, since it points to the >> page above. You probably overlooked that remark. > The link says that 4X refers to a genre of strategy game centered > around conquest. I think the current context is a sufficient > explanation, but I did expand the description. I think it is best to > keep the 4X in the description in case someone tries a search for that > genre. OK. > I added comments to explain these licenses. According to <https://www.freeorion.org/index.php/FreeOrionWiki:Copyrights>, the source code is released under gpl2, artwork, music and sounds, and in-game text are released under cc-by-sa3.0, and the game content scripts are released under both gpl2 and cc-by-sa3.0. So, the comments should include the description above, for completeness. > Updated patch is attached. Is there anything else you want me to fix? Great. I'm adding some small remarks, but overall the patch LGTM. > +;;;Most recent stable release uses boost_signals (v1) > +;;;which was later replaced with boost-signals2 and > +;;;no longer exists. This commit builds and runs. > +;;;TODO: Update this when the next stable release when > +;;;it is available. In Scheme, such comments use ";; " as a prefix. > + (commit "470d0711537804df3c2ca25532f674ab4bec58af"))) > + (sha256 > + (base32 > + "1wsw632l1cj17px6i88nqjzs0dngp5rsr67n6qkkjlfjfxi69j0f")))) > + (arguments > + '(#:tests? #f)) ;no test > + (build-system cmake-build-system) > + (inputs `(("boost" ,boost) > + ("boost_signals" ,boost-signals2) > + ("freetype2" ,freetype) > + ("python2" ,python-2.7) > + ("openal" ,openal) > + ("libogg" ,libogg) > + ("libvorbis" ,libvorbis) > + ("zlib" ,zlib) > + ("libpng" ,libpng) > + ("sdl2" ,sdl2) > + ("glu" ,glu) > + ("glew" ,glew))) Could you re-order inputs alphabetically? > + (home-page > + "https://www.freeorion.org/index.php/Main_Page") See above. Also, don't forget to add yourself to the Hall of Fame at the top of the "games.scm" file. Can you send an updated patch? Hopefully I should be able to apply it then. Thank you!
From 698e471a78e0a4d44ff29f2705e61b15555d2035 Mon Sep 17 00:00:00 2001 From: Jesse Gibbons <jgibbons2357+guix@gmail.com> Date: Thu, 13 Jun 2019 12:51:46 -0600 Subject: [PATCH] add freeorion * gnu/packages/games.scm (freeorion): New variable. --- gnu/packages/games.scm | 48 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 48 insertions(+) diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm index 7a433a0bfd..194c6f1db9 100644 --- a/gnu/packages/games.scm +++ b/gnu/packages/games.scm @@ -7385,3 +7385,51 @@ full of enemies that can hurt it, obstacles and food to be eaten. The goal of the game is to stay alive and collect prizes. The robot program conveniently may be written in a plain text file in the Scheme programming language.") (license license:gpl3+))) + +(define-public freeorion + (package + (name "freeorion") + (version "0.4.8") + (source + (origin + (method git-fetch) + (uri (git-reference + (url "https://github.com/freeorion/freeorion.git") +;;;Most recent stable release uses boost_signals (v1) +;;;which was later replaced with boost-signals2 and +;;;no longer exists. This commit builds and runs. +;;;TODO: Update this when the next stable release when +;;;it is available. + (commit "470d0711537804df3c2ca25532f674ab4bec58af"))) + (sha256 + (base32 + "1wsw632l1cj17px6i88nqjzs0dngp5rsr67n6qkkjlfjfxi69j0f")))) + (arguments + '(#:tests? #f)) ;no test + (build-system cmake-build-system) + (inputs `(("boost" ,boost) + ("boost_signals" ,boost-signals2) + ("freetype2" ,freetype) + ("python2" ,python-2.7) + ("openal" ,openal) + ("libogg" ,libogg) + ("libvorbis" ,libvorbis) + ("zlib" ,zlib) + ("libpng" ,libpng) + ("sdl2" ,sdl2) + ("glu" ,glu) + ("glew" ,glew))) + (home-page + "https://www.freeorion.org/index.php/Main_Page") + (synopsis + "Turn-based space empire and galactic conquest computer game") + (description + "FreeOrion is a free, open source, turn-based space empire and galactic +conquest (4X) computer game being designed and built by the FreeOrion project. +Control an empire with the goal of exploring the galaxy, expanding your +territory, exploiting the resources, and exterminating rival alien empires. +FreeOrion is inspired by the tradition of the Master of Orion games, but is not +a clone or remake of that series or any other game.") + (license (list + license:gpl2 ;game code + license:cc-by-sa3.0)))) ;assets -- 2.22.0